Tuesday, February 12, 2013

Wireless Application Protocol (WAP)

It turned out allowing direct phone access to the Internet didn’t scale well for mobile.
By this time, professional Web sites were full color and chock full of text, images, and
other sorts of media.These sites relied on JavaScript, Flash, and other technologies to
enhance the user experience and were often designed with a target resolution of
800x600 pixels and higher.
When the first clamshell phone, the Motorola StarTAC, was released in 1996, it merely
had a LCD 10-digit segmented display. (Later models would add a dot-matrix type
display.) Meanwhile, Nokia released one of the first slider phones, the 8110—fondly
referred to as “The Matrix Phone,” as the phone was heavily used in films.The 8110
could display four lines of text with 13 characters per line. Figure 1.3 shows some of the
common phone form factors.
With their postage stamp-sized low-resolution screens and limited storage and processing
power, these phones couldn’t handle the data-intensive operations required by
traditional Web browsers.The bandwidth requirements for data transmission were also
costly to the user.
The Wireless Application Protocol (WAP) standard emerged to address these concerns.
Simply put,WAP was a stripped-down version of HTTP, which is the backbone
protocol of the Internet. Unlike traditional Web browsers,WAP browsers were designed
to run within the memory and bandwidth constraints of the phone.Third-party WAP
sites served up pages written in a markup language called Wireless Markup Language
(WML).These pages were then displayed on the phone’s WAP browser. Users navigated
as they would on the Web, but the pages were much simpler in design.
The WAP solution was great for handset manufacturers.The pressure was off—they
could write one WAP browser to ship with the handset and rely on developers to come
up with the content users wanted.
The WAP solution was great for mobile operators.They could provide a custom WAP
portal, directing their subscribers to the content they wanted to provide, and rake in the
data charges associated with browsing, which were often high.
Developers and content providers didn’t deliver. For the first time, developers had a
chance to develop content for phone users, and some did so, with limited success.
Most of the early WAP sites were extensions of popular branded Web sites, such as
CNN.com and ESPN.com, looking for new ways to extend their readership. Suddenly
phone users accessed the news, stock market quotes, and sports scores on their phones.
Commercializing WAP applications was difficult, and there was no built-in billing
mechanism. Some of the most popular commercial WAP applications that emerged
during this time were simple wallpaper and ringtone catalogues, allowing users to personalize
their phones for the first time. For example, the users browsed a WAP site and
requested a specific item.They filled out a simple order form with their phone number
and their handset model. It was up to the content provider to deliver an image or audio
file compatible with the given phone. Payment and verification were handled through
various premium-priced delivery mechanisms such as Short Message Service (SMS),
Enhanced Messaging Service (EMS), Multimedia Messaging Service (MMS), and WAP
Push.

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